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Haazda Shield Mate
© Wizards of the Coast, Inc.
Manakosten : 2W
Creature - Human Soldier, 1 / 1
Creature - Human Soldier, 1 / 1
Text (eng):
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Mistral Charger
© Wizards of the Coast, Inc.
Paladin of Prahv
© Wizards of the Coast, Inc.
Dissension / Zwietracht
Uncommon
Uncommon
Manakosten : 4WW
Creature - Human Knight, 3 / 4
Creature - Human Knight, 3 / 4
Text (eng):
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
Proclamation of Rebirth
© Wizards of the Coast, Inc.
Manakosten : 2W
Sorcery
Sorcery
Text (eng):
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
Proper Burial
© Wizards of the Coast, Inc.
Manakosten : 3W
Enchantment
Enchantment
Text (eng):
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.
Soulsworn Jury
© Wizards of the Coast, Inc.
Dissension / Zwietracht
Common
Common
Manakosten : 2W
Creature - Spirit, 1 / 4
Creature - Spirit, 1 / 4
Text (eng):
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Steeling Stance
© Wizards of the Coast, Inc.
Dissension / Zwietracht
Common
Common
Manakosten : 1WW
Instant
Instant
Text (eng):
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
Stoic Ephemera
© Wizards of the Coast, Inc.
Dissension / Zwietracht
Uncommon
Uncommon
Manakosten : 2W
Creature - Spirit, 5 / 5
Creature - Spirit, 5 / 5
Text (eng):
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
Valor Made Real
© Wizards of the Coast, Inc.
Dissension / Zwietracht
Common
Common
Manakosten : W
Instant
Instant
Text (eng):
Target creature can block any number of creatures this turn.
Target creature can block any number of creatures this turn.
Wakestone Gargoyle
© Wizards of the Coast, Inc.
Manakosten : 3W
Creature - Gargoyle, 3 / 4
Creature - Gargoyle, 3 / 4
Text (eng):
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.