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Enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
© Wizards of the Coast, Inc.
© Wizards of the Coast, Inc.
Uncommon
Creature - Human Assassin, 2 / 1
Hexproof (This creature cant be the target of spells or abilities your opponents control.)
3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Common
Creature - Shade, 2 / 2
2B: Zof Shade gets +2/+2 until end of turn.
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Common
Creature - Human Artificer, 2 / 3
Aeronaut Tinkerer has flying as long as you control an artifact. (It cant be blocked except by creatures with flying or reach.)
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Instant
For each attacking creature, its owner puts it on the top or bottom of his or her library.
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Common
Creature - Salamander Wizard, 3 / 2
2U: Target creature cant be blocked this turn.
© Wizards of the Coast, Inc.
© Wizards of the Coast, Inc.
Creature - Squid Horror, 1 / 1
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They cant be blocked as long as defending player controls an Island.)
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Creature - Vedalken Artificer, 1 / 3
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creatures color.)