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Angel of Salvation
© Wizards of the Coast, Inc.
Manakosten : 6WW
Creature - Angel, 5 / 5
Creature - Angel, 5 / 5
Text (eng):
Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Augur il-Vec
© Wizards of the Coast, Inc.
Manakosten : 1W
Creature - Human Cleric, 1 / 3
Creature - Human Cleric, 1 / 3
Text (eng):
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
Aven Mindcensor
© Wizards of the Coast, Inc.
Manakosten : 2W
Creature - Bird Wizard, 2 / 1
Creature - Bird Wizard, 2 / 1
Text (eng):
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Barren Glory
© Wizards of the Coast, Inc.
Manakosten : 4WW
Enchantment
Enchantment
Text (eng):
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Blade of the Sixth Pride
© Wizards of the Coast, Inc.
Bound in Silence
© Wizards of the Coast, Inc.
Manakosten : 2W
Tribal Enchantment - Rebel Aura
Tribal Enchantment - Rebel Aura
Text (eng):
Enchant creature
Enchanted creature can't attack or block.
Enchant creature
Enchanted creature can't attack or block.
Chronomantic Escape
© Wizards of the Coast, Inc.
Manakosten : 4WW
Sorcery
Sorcery
Text (eng):
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3—{2}{W}(Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3—{2}{W}(Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Daybreak Coronet
© Wizards of the Coast, Inc.
Manakosten : WW
Enchantment - Aura
Enchantment - Aura
Text (eng):
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
Dust of Moments
© Wizards of the Coast, Inc.
Manakosten : 2W
Instant
Instant
Text (eng):
Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Even the Odds
© Wizards of the Coast, Inc.
Manakosten : 2W
Instant
Instant
Text (eng):
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.