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Treffer : 121 - 130 (von 180)
Overbeing of Myth
© Wizards of the Coast, Inc.
Manakosten : (G/U)(G/U)(G/U)(G/U)(G/U)
Creature - Spirit Avatar, * / *
Creature - Spirit Avatar, * / *
Text (eng):
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
Text (deu):
Pyrrhic Revival
© Wizards of the Coast, Inc.
Manakosten : 3(W/B)(W/B)(W/B)
Sorcery
Sorcery
Text (eng):
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.
Text (deu):
Quillspike
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Uncommon
Uncommon
Manakosten : 2(B/G)
Creature - Beast, 1 / 1
Creature - Beast, 1 / 1
Text (eng):
(B/G), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
(B/G), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Text (deu):
Rendclaw Trow
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Common
Common
Manakosten : 2(B/G)
Creature - Troll, 2 / 2
Creature - Troll, 2 / 2
Text (eng):
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Text (deu):
Restless Apparition
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Uncommon
Uncommon
Manakosten : (W/B)(W/B)(W/B)
Creature - Spirit, 2 / 2
Creature - Spirit, 2 / 2
Text (eng):
(W/B)(W/B)(W/B): Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
(W/B)(W/B)(W/B): Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Text (deu):
Rise of the Hobgoblins
© Wizards of the Coast, Inc.
Manakosten : (R/W)(R/W)
Enchantment
Enchantment
Text (eng):
When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
Text (deu):
Riverfall Mimic
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Common
Common
Manakosten : 1(U/R)
Creature - Shapeshifter, 2 / 1
Creature - Shapeshifter, 2 / 1
Text (eng):
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Text (deu):
Sapling of Colfenor
© Wizards of the Coast, Inc.
Manakosten : 3(B/G)(B/G)
Legendary Creature - Treefolk Shaman, 2 / 5
Legendary Creature - Treefolk Shaman, 2 / 5
Text (eng):
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Text (deu):
Scourge of the Nobilis
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Common
Common
Manakosten : 2(R/W)
Enchantment - Aura
Enchantment - Aura
Text (eng):
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has >>(R/W): This creature gets +1/+0 until end of turn.<<
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has >>(R/W): This creature gets +1/+0 until end of turn.<<
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Text (deu):
Selkie Hedge-Mage
© Wizards of the Coast, Inc.
Eventide / Abendkühle
Uncommon
Uncommon
Manakosten : 2(G/U)
Creature - Merfolk Wizard, 2 / 2
Creature - Merfolk Wizard, 2 / 2
Text (eng):
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Text (deu):