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Kazandu Blademaster
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Uncommon
Uncommon
Manakosten : WW
Creature - Human Soldier Ally, 1 / 1
Creature - Human Soldier Ally, 1 / 1
Text (eng):
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
Kor Aeronaut
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Uncommon
Uncommon
Manakosten : WW
Creature - Kor Soldier, 2 / 2
Creature - Kor Soldier, 2 / 2
Text (eng):
Kicker 1W (You may pay an additional 1W as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Kicker 1W (You may pay an additional 1W as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Kor Cartographer
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Common
Common
Manakosten : 3W
Creature - Kor Scout, 2 / 2
Creature - Kor Scout, 2 / 2
Text (eng):
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor Duelist
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Uncommon
Uncommon
Manakosten : W
Creature - Kor Soldier, 1 / 1
Creature - Kor Soldier, 1 / 1
Text (eng):
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Kor Hookmaster
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Common
Common
Manakosten : 2W
Creature - Kor Soldier, 2 / 2
Creature - Kor Soldier, 2 / 2
Text (eng):
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesnt untap during its controllers next untap step.
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesnt untap during its controllers next untap step.
Kor Outfitter
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Common
Common
Manakosten : WW
Creature - Kor Soldier, 2 / 2
Creature - Kor Soldier, 2 / 2
Text (eng):
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Kor Sanctifiers
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Common
Common
Manakosten : 2W
Creature - Kor Cleric, 2 / 3
Creature - Kor Cleric, 2 / 3
Text (eng):
Kicker W (You may pay an additional W as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Kicker W (You may pay an additional W as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Kor Skyfisher
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Common
Common
Manakosten : 1W
Creature - Kor Soldier, 2 / 3
Creature - Kor Soldier, 2 / 3
Text (eng):
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owners hand.
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owners hand.
Landbind Ritual
© Wizards of the Coast, Inc.
Zendikar / Zendikar
Uncommon
Uncommon
Manakosten : 3WW
Sorcery
Sorcery
Text (eng):
You gain 2 life for each Plains you control.
You gain 2 life for each Plains you control.
Luminarch Ascension
© Wizards of the Coast, Inc.
Manakosten : 1W
Enchantment
Enchantment
Text (eng):
At the beginning of each opponents end step, if you didnt lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
At the beginning of each opponents end step, if you didnt lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.